<aside> šŸ‘¾ Hi! I’m James, a multi-faceted game programmer and technical artist with a passion for bridging the gap between stunning visuals, and the code that enables it.

Fluent in several programming languages including C#, C/C++, Java, as well as HLSL, ShaderLab and CG, I have over 9 years of experience in creating dynamic systems from the ground up.

As a programmer, I strive for dynamic, easily integrable systems specifically designed to be multi-use, plug-and-play mechanics. With a focus on designer-friendly implementation, all of the systems I create are as customizable as possible while still maintaining the highest level of quality and performance.

As a technical artist, I am no stranger to developing custom tools and shaders tailored to fit project needs. Following a similar philosophy when making shaders, I always aim to make the design process as streamlined as possible to truly allow the designers vision to take form.

Be it stylized graphics or elegant systems, I truly thrive in the realm between visual creativity and clean, efficient implementation.

</aside>

WW_Cemetary_VolumetricFog.png

Projectile Demo.gif

Untitled video - Made with Clipchamp (1).gif

WW_LevelGen_Demo.gif

Moodcaster-Death-Demo.gif

Ocean Demo.gif


Projects


Gallery

Potion Liquid Demo.gif

Network Inventory Demo.mp4

Resume

James Mitchell.pdf

Contact

šŸ“« — [email protected]

Links

🌓 — Linktree

šŸŽ„ — Youtube

🦊 — ****GitHub

šŸŽ® — itch.io