<aside> š¾ Hi! Iām James, a multi-faceted game programmer and technical artist with a passion for bridging the gap between stunning visuals, and the code that enables it.
Fluent in several programming languages including C#, C/C++, Java, as well as HLSL, ShaderLab and CG, I have over 9 years of experience in creating dynamic systems from the ground up.
As a programmer, I strive for dynamic, easily integrable systems specifically designed to be multi-use, plug-and-play mechanics. With a focus on designer-friendly implementation, all of the systems I create are as customizable as possible while still maintaining the highest level of quality and performance.
As a technical artist, I am no stranger to developing custom tools and shaders tailored to fit project needs. Following a similar philosophy when making shaders, I always aim to make the design process as streamlined as possible to truly allow the designers vision to take form.
Be it stylized graphics or elegant systems, I truly thrive in the realm between visual creativity and clean, efficient implementation.
</aside>


.gif)




š« ā [email protected]
š“ ā Linktree
š„ ā Youtube
š¦ ā ****GitHub
š® ā itch.io